The studio space of the Finnish Museum of Games is reserved for small temporary exhibitions. Among other things, these exhibitions will bring forth interesting phenomenons and products of the gaming world, as well as the history and people around them.
16.1.2018 – 11.3.2018
My Game History 2018
WHAT DOES GAMING FEEL LIKE?
Everyone has a game history of their own. All of us spend time with toys, play and games, all the way from youth to adulthood and old age. We play alone but also together with parents, children, relatives, friends and strangers. The My Game History exhibition presents thirteen Finnish personal histories of gaming and play.
The exhibition is only in Finnish.
24.10.2017 – 14.1.2018
Pelit magazine’s 25th anniversary exhibition
Pelit is one of the oldest continuously appearing game magazines in the world. It is also an integral part of Finnish game culture. The exhibition is realized by Pelit magazine.
The exhibition is only in Finnish.
Image: Pelit magazine
Masters of Pixel Art
22th of August – 22th of October 2017
Masters of Pixel Art is an exhibition curated by Klas Benjaminsson (AKA Prowler), featuring the finest pixel art for both the Commodore 64 and the Amiga.
23.5.2017 – 13.8.2017
Ropecon – from the gamers, to the gamers
Ropecon is the largest volunteer-organized role-playing game convention in Europe, bringing together both hobbyists and professionals. The Ropecon exhibition is realized in co-operation by Ropecon ry, The Finnish Museum of Games and Espoo City Museum.
21.3.2017 – 21.5.2017
P.O.L.L.E.N – Steps of Production
P.O.L.L.E.N is a science fiction adventure game made by MINDFIELD GAMES. It was published in 2016. In the game, the player tries to understand what has happened on an abandoned space station. The game is viewed from the player character’s perspective (first-person). The production of the game lasted over two years and the game went through many drastic changes during the development.
This exhibition displays the evolution of P.O.L.L.E.N throughout its development. It includes screenshots and design documents of the different versions of the game. Over 300 pages of backstory and designs were written for the game, in addition to hundreds of graphic objects and gameplay functionalities. Some of these designs never progressed from the pencil and paper, while some were made ready but for some reason or another were dropped from the final game. As a result of this process of collecting and discarding features, we have a unique game with a versatile and functional environment; one can spend hours exploring. Experiencing the world using virtual reality devices offers a highly immersive atmosphere.
10.1.2017 – 12.3.2017
MY GAME HISTORY
My Game History displays memories and personal items from thirteen University of Tampere students who’ve grown up all over Finland and even abroad. Each have their own path and have a unique history to tell.
Games are not an island isolated from everyday life but intertwined with it. Growth as a human being is deeply connected with play and games. Games are also a popular pastime; nearly 90% of Finns play something on a regular basis. These experiences are linked with identity, growth, relationships, other hobbies, and work.
These personal histories reveal and reflect boundaries set by parents, availability of technology, and social pressure. While playing in a small group is intimate, the shared items and culture add to the relatedness of otherwise personal experience. Impactful experiences can be recalled decades later, but so can the belittling and ridicule.
The exhibition was created as a University of Tampere course curated by game researchers Annakaisa
Kultima and Jaakko Stenros. It’s open for public between 10.1. – 12.3.2017 with students themselves present to tell you more.
Annakaisa Kultima · firstname.lastname@example.org
Jaakko Stenros · email@example.com